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yup de boiz

Beta Post

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  Moving forward in my  unit  project I realized that I really needed to start working on the other scenes if you see my game design document you will recognize the fact that I want to have three playable characters that you can switch between who have their own scenes that they fight the enemies in.   an awful lot of my time this week looking through the unity asset store to find things that I could use in my project. I had to keep the theme consistent because I already had the models for my  griesser  and my punk. animations and all so when working  on  the school I've had some problems and I'll run into them later.   first of  all  I would like to show the assets that I've downloaded off the unity store which took me some amount of effort to find mainly because the unity store  has so much to it but when you're looking for something very specific it's very difficult to find what you're looking for specially if you're looking for it for free   First  I fou

Unity Tutorial 10

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  The game is  actually fairly  intensely good right now. there is a lot of UI elements that we need to add and that's what we're getting into today at least to begin with. So as of right now when the player misses his  target  he doesn't get a game over screen he that's to continue playing as if nothing has happened nothing is changed.   so  we're going to be looking into making UI elements and a game over screen that will restart the save from the beginning of the program.   to do this we're going to be using a button which you haven't.  Will  do this with  the  reset button underneath the game over overlay to do this we're going to use a button and a game method called restart game it looks like this....     RestartGame ()     With this button we can reload the entire scene restarting the game.     So  the first thing you want to do when you get into unity is create a game over text mesh and set the text pro text to say game over. Customize it to the