Unity Tutorial 04
Collision Decisions Our prototype being the food game with animals has a lot of features but it has a lot missing too for example food passes through the animals and player also has to spawn the animals with a button bind. these are two things that we cannot allowed to be present in the final product so we're going to refine the product to a point where I'm happy with it. we're going do this by using a method something we haven't used before. Method- SpawnRandomAnimal () { Instantiate( animalPrefab ); } Browser going to have to rewrite load of functions which come from the mono behavior class. I think. When When we complete these tasks we actually are left with a relatively finished game a game where there is a solid objective and goal. We've made it so the animals collide with the pizza player collides with the an...