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Reading Week 11 Games Testing

  The concept of playtesting.         The first part of the readings I did was the video because I was  actually well  acquainted with the YouTube err in question.  Nrackeys  initially talks about playtesting being  agonizingly  important and how it is one of the  funnest  yes nerve wrecking parts of making a game. this is you testing to see if your game is playable in the way that you wanted it to be and if  it's  not then a lot of your work has been done for  nought .     He also suggests that the as time start playtesting your game  is  the very second you make your prototype. as soon as there is a playable version of the game you should be playing it and going step by step to see if it still has the  field  that you initially desired or if you found a new feeling of for the game.     Make a very basic version of the game first he says because this is important beca...