Posts

Showing posts with the label Game Design Reading

Week 9 Reading and Writing

Image
  Reading and Writing Looking back. Over this year and this  module,  I have done a lot of good work. and a bit of shoddy work too, my overall experience with this module overall is the following. it is structured and planned better than any other course of attended this year and me and the elder students appreciate that it made my work easier to do and easier to manage  yes,  I still somehow managed to mess it up .   I suffered from very  poor time management  and I think this is  because  I'm quite the procrastinator I'd like to do work in bulks which this module doesn't favor but it certainly allows so I am one who cannot complain.   I love this module and my posts on this blog because they've led me to develop so many new skills that I didn't know I  actually could  develop. I'm starting to take an interest in game design since I realized unity is  actually quite  easy to use. I realize I have a knack for wri...

Game Elements

Image
  Game Elements Readings   The first reading was about the qualities of games  and  elements of games. main points  I'd  like to take out of this reading is  First  off,  Shawn's lovely backtracking.  😊   “ Okay, so I may have contradicted myself: I insisted that a critical vocabulary was important, and then I went on to say that completely defining the word “game” is impossible. Let’s reconcile this apparent paradox.”     Going  in and talking about the elements of the game is how you define a game genre. it's style and its target  audience. I will explain  how,  browsing through games or even searching for them the creator or its fans but categorize the game into certain categories so it may get recommended or seen by other people who like similar games. For  example, you like battlefield it's a first-person shooter versus players, you might get recommended Call of Duty. A...

Game's what are they!

Image
 Game's what are they!   In the  materials  Sean  gave us to read and look over he went over the definitions of the types of things that make a game  a game .  T his got me thinking about examples of when theses def initions were  not   I play in games that  I  enjoyed .     These  examples  were     Games  are an  activity   Games   have  rules   Games have  conflict   Games have  a goal   They involve  decision making   They are  safe to play   Require no material gain   They are  voluntary   They  have an  uncertain outcome   ect. For  the most part these are mostly  true  and it's hard to think of a few games that might not fall under this category.  There's  a select few where this isn't true though  I  believe  for example . games like cookie  clicke...