Unity Tutorial 07 So First off in the tutorial the lecture talks about the method of which we are going to move around our sumo sphere. he talks about using powerups and increasing difficulty to be the main experience of the game much like space invaders which we spoke about in my last blog. In describing how the camera works he shows an example of him moving his camera in front of his face as he moves around this is supposed to replicate what we're making in unity. Next I set up my unity much like I did for every other task. Except this time we have cool particle effects and other new bits and bobs . Then we made a treaty sphere resetting it to the center of our world. this is going to be the sumo himself. We can change the check textures to human eyes are orbs a little bit. The next part was actually quite difficult to set up...
Lesion 2,1 Unlike The last unity Tutorial i found my self not needing to find outside fix's for the problems I was having before. Lesion 2.1 went off very well all-round with a few problems at the end that I'm not sure greatly effect the end product. The Game we were making is much deeper than the driving game we made before. Will many more models and options for us to customize the style and look of the final product such as the change in setting.(but changing the types of animals and location) Problems- I wasn't able to to apply the Horizontal input, and I still have no idea why! I command would never link to the models or command and then after doing the same thing again it worked, I have no answer for why or how it just did. Lesion 2.2 In this part of the lesion i learned a hole load of words that I have no idea the mending to! such as Instantiate and instance! This part was actually teaching us how to add forward moment to our food of choice! Hence the name food fight...
Game Elements Readings The first reading was about the qualities of games and elements of games. main points I'd like to take out of this reading is First off, Shawn's lovely backtracking. 😊 “ Okay, so I may have contradicted myself: I insisted that a critical vocabulary was important, and then I went on to say that completely defining the word “game” is impossible. Let’s reconcile this apparent paradox.” Going in and talking about the elements of the game is how you define a game genre. it's style and its target audience. I will explain how, browsing through games or even searching for them the creator or its fans but categorize the game into certain categories so it may get recommended or seen by other people who like similar games. For example, you like battlefield it's a first-person shooter versus players, you might get recommended Call of Duty. A...
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