Lesion 2,1 Unlike The last unity Tutorial i found my self not needing to find outside fix's for the problems I was having before. Lesion 2.1 went off very well all-round with a few problems at the end that I'm not sure greatly effect the end product. The Game we were making is much deeper than the driving game we made before. Will many more models and options for us to customize the style and look of the final product such as the change in setting.(but changing the types of animals and location) Problems- I wasn't able to to apply the Horizontal input, and I still have no idea why! I command would never link to the models or command and then after doing the same thing again it worked, I have no answer for why or how it just did. Lesion 2.2 In this part of the lesion i learned a hole load of words that I have no idea the mending to! such as Instantiate and instance! This part was actually teaching us how to add forward moment to our food of choice! Hence the name food fight...
Unity Tutorial 07 So First off in the tutorial the lecture talks about the method of which we are going to move around our sumo sphere. he talks about using powerups and increasing difficulty to be the main experience of the game much like space invaders which we spoke about in my last blog. In describing how the camera works he shows an example of him moving his camera in front of his face as he moves around this is supposed to replicate what we're making in unity. Next I set up my unity much like I did for every other task. Except this time we have cool particle effects and other new bits and bobs . Then we made a treaty sphere resetting it to the center of our world. this is going to be the sumo himself. We can change the check textures to human eyes are orbs a little bit. The next part was actually quite difficult to set up...
Game Vision Statement From my previous work you might have seen that I had the idea of doing possible procedurally generated Maps or levels in my game. after some investigation of decided that that is more or less impossible for my current skill set and I will not be attempting to put it into my game. instead I will go towards something that I feel more comfortable doing which is a simple fighting platformer. this is not a platformer when you jump around enemies or on top of them it's when you'll have to physically fight them... hopefully. Game genre The shower of this game I want to be a roguelike like. A roguelike is a dungeon crawler game that is a lot of the time procedurally generated and you fight your way through it dungeon infinitely. as I stated before I don't think I can realistically achieve this for my project. th...
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