Game Elements Readings The first reading was about the qualities of games and elements of games. main points I'd like to take out of this reading is First off, Shawn's lovely backtracking. 😊 “ Okay, so I may have contradicted myself: I insisted that a critical vocabulary was important, and then I went on to say that completely defining the word “game” is impossible. Let’s reconcile this apparent paradox.” Going in and talking about the elements of the game is how you define a game genre. it's style and its target audience. I will explain how, browsing through games or even searching for them the creator or its fans but categorize the game into certain categories so it may get recommended or seen by other people who like similar games. For example, you like battlefield it's a first-person shooter versus players, you might get recommended Call of Duty. A...
The game is actually fairly intensely good right now. there is a lot of UI elements that we need to add and that's what we're getting into today at least to begin with. So as of right now when the player misses his target he doesn't get a game over screen he that's to continue playing as if nothing has happened nothing is changed. so we're going to be looking into making UI elements and a game over screen that will restart the save from the beginning of the program. to do this we're going to be using a button which you haven't. Will do this with the reset button underneath the game over overlay to do this we're going to use a button and a game method called restart game it looks like this.... RestartGame () With this button we can reload the entire scene restarting the game. So the first thing you want to do when you get into unity is create a game over text mesh an...
Unity Tutorial 08 In today's unity task we need to make the enemy sumo balls fight back and infinitely spawn. After defeating one enemy you will then fight two, after you defeat two you'll fight three, and after you've defeated three enemies you'll fight four so on and so forth... We do this by using for loops and not just constantly using the same method. This is done by setting conditions and setting it up so when this condition isn't true the method will stop. if that makes sense. We do this by changing properties of I and setting eyes to be equal to other properties entire to explain and I don't fully understand it myself as I haven't looked into it in detail I just followed the tu to rial. This will only spawn three enemies off the bottom we still have to set it up so it will continuously spawn increasing numbers of enemies starting at one. So ...
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